﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Waypoint : MonoBehaviour
{
    public static Transform[] wayPoints;

    void Awake()
    {
        
        wayPoints = new Transform[transform.childCount];

        for (int i=0;i<wayPoints.Length;i++)
        {
            wayPoints[i] = transform.GetChild(i);
        }
       
    }

    void Update() { }

}
